Monday, May 26, 2014

Gaming Round-Up: May 26, 2014



Interview: The Financial Post has an interview with Upper One Games, the first U.S.-based indigenous videogame company, where they discuss the development of Never Alone, a game with an Iñupiat protagonist and her arctic fox companion.

Interview: VentureBeat interviews Will Miller and David McDonough lead game designers discuss how Beyond Earth will differ from predecessor Civilization V as well as the last big space-based Civ game, Sid Meier’s Alpha Centauri.

40 years later, Dungeons & Dragons is still inspiring gamers

Are videogames (slowly) becoming more LGBTQ-friendly?  The Atlantic thinks so.

BoingBoing remembers infamous imaginary games from science fiction.

Boys Will Be Boys: You Can't Hide Your Gender in Video Games


How League of Legends became a Million-Dollar Professional Sport.

Might the macho, unfeeling heroes of the most popular games be encouraging players' abusive, sexist, and racist behavior towards one another? If so, it may be time to Change the Games, argues Patrick Stafford.

Robert Rath discusses what bugged him about Halo 4: what happens when a sleeping messiah who’s never meant to re-awaken returns?

Sande Chen writes about the heroine’s journey in games.

Screen Robot How going mainstream can ruin your game

Simon Parkin of the Guardian writes about 1000 Days of Syria, a free online game by an American journalist who covered the conflict in Syria.

Todd Harper of Polygon believes the choice between diversity and enjoyment is a false one, referencing a talk given by Blizzard’s Rob Pardo at the MIT Media Lab.

Video games are the most fascinating medium ever created, argues David Cage. "They have the power to make you think in ways that films and books have not achieved." Agreed.


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